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支付宝咻一咻怎么用 Android帮你实现咻一咻

作者:佚名      Android开发编辑:admin      更新时间:2022-07-23

对于之前最火的无外乎集五福了,而五福除了加十个好友获得外,最直接的途径就是支付宝的咻一咻了。那么咻一咻具体有哪些实现方式呢?下面我们将一一介绍这几种思路的实现过程。

1.自定义View实现咻一咻

那么这种实现方法需要掌握Canvas以及Paint几乎所有的方法。其对程序员的专业知识要求极高。

用该种方式实现的优点有:

  • ㈠这种是最复杂的实现方法,但其兼容性最高,其支持android的所有设备。
  • ㈡其对内存要求不大,几乎不占用任何内存。

下面我们来看看是怎样实现其效果的:

public class XiuYiXiuView extends View {
 /***
  * 中心图片画笔
  */
 private Paint paint;
 /***
  * 水波圆圈画笔
  */
 private Paint circlePaint;
 /***
  * 用bitmap创建画布
  */
 private Bitmap bitmap;
 /***
  * 中心图片
  */
 private Bitmap imageBit;
 /***
  * 画布
  */
 private Canvas canvas;
 /***
  * 屏幕的宽
  */
 private int screenWidth;
 /***
  * 屏幕的高
  */
 private int screenHeight;
 /***
  * 图片右上角坐标
  */
 private Point pointLeftTop;
 /***
  * 图片右下角坐标
  */
 private Point pointRightBottom;
 /***
  * 记录圆圈
  */
 private List<LYJCircle> lyjCircleList;
 /***
  * 标记是否按下按钮,并且源泉是否扩散消失
  */
 private boolean isSpread=false;
 /***
  * 默认没有按动时候的圆圈
  */
 private LYJCircle defaultCircle;
 public XiuYiXiuView(Context context, AttributeSet attrs) {
  super(context, attrs);
  this.lyjCircleList=new ArrayList<>();
  screenWidth=LYJUtils.getScreenWidth((Activity) context);
  screenHeight=LYJUtils.getScreenHeight((Activity) context);
  bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 设置位图的宽高
  canvas = new Canvas();
  canvas.setBitmap(bitmap);
  paint=new Paint(Paint.DITHER_FLAG);
  paint.setAntiAlias(true);
  circlePaint=new Paint(Paint.DITHER_FLAG);
  circlePaint.setAntiAlias(true);
  imageBit= BitmapFactory.decodeResource(getResources(), R.drawable.bwa_homepage_yuyin);
  pointLeftTop=new Point((screenWidth/2)-(imageBit.getWidth()/2),(screenHeight/2)-(imageBit.getHeight()/2));
  pointRightBottom=new Point(pointLeftTop.x+imageBit.getWidth(),pointLeftTop.y+imageBit.getHeight());
  canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint);
  //取图片上的颜色
  Palette.generateAsync(imageBit, new Palette.PaletteAsyncListener() {
   @Override
   public void onGenerated(Palette palette) {
    Palette.Swatch swatch1 = palette.getVibrantSwatch(); //充满活力的色板
    circlePaint.setColor(swatch1.getRgb());
    circlePaint.setStyle(Paint.Style.STROKE);
    circlePaint.setStrokeWidth(10);
    circlePaint.setAlpha(100);
    paint.setShadowLayer(15, 0, 0, swatch1.getRgb());//设置阴影效果
    int[] mColors = new int[] {//渲染颜色
      Color.TRANSPARENT,swatch1.getRgb()
    };
    //范围,这里可以微调,实现你想要的渐变
    float[] mPositions = new float[] {
      0f, 0.1f
    };
    Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,imageBit.getWidth() / 2 + 10,mColors, mPositions,
      Shader.TileMode.MIRROR);
    circlePaint.setShader(shader);
    defaultCircle=new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10);
    clearScreenAndDrawList();
    Message message = handler.obtainMessage(1);
    handler.sendMessageDelayed(message, 1000); //发送message

   }
  });
 }

 @Override
 public boolean onTouchEvent(MotionEvent event) {
  switch (event.getAction()){
   case MotionEvent.ACTION_DOWN:
    break;
   case MotionEvent.ACTION_MOVE:
    break;
   case MotionEvent.ACTION_UP:
    isSpread=true;//是否按下图片
    lyjCircleList.add(new LYJCircle(screenWidth / 2, screenHeight / 2, imageBit.getWidth() / 2 + 10));
    clearScreenAndDrawList();
    invalidate();
    break;
   default:
    break;
  }
  return true;
 }

 private Handler handler = new Handler(){
  public void handleMessage(Message msg){
   switch (msg.what) {
    case 1:
     //定时更新界面
     clearScreenAndDrawList();
     invalidate();
     Message message = handler.obtainMessage(1);
     handler.sendMessageDelayed(message, 200);
   }
   super.handleMessage(msg);
  }
 };


 /**
  * 清掉屏幕上所有的圆圈,然后画出集合里面的圆圈
  */
 private void clearScreenAndDrawList() {
  canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
  //判断是否按下图片,并且外圈执行完成没有。
  if(!isSpread){
    circlePaint.setMaskFilter(null);
    canvas.drawCircle(defaultCircle.getRoundX(), defaultCircle.getRoundY(),defaultCircle.getRadiuLoop(), circlePaint);// 画线
  }else{
   for (LYJCircle lyjCircle : lyjCircleList) {
    if(lyjCircle.getSpreadRadiu()==0){

    }else if(lyjCircle.getSpreadRadiu()>(lyjCircle.getRadiu()+99)){
     //如果圆圈扩散半径大于图片半径+99,那么设置边缘模糊,也就是淡出的效果
     circlePaint.setMaskFilter(new BlurMaskFilter(5, BlurMaskFilter.Blur.OUTER));
     canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 画线
    }else{
     //不是则按正常的环形渲染来
     circlePaint.setMaskFilter(null);
     canvas.drawCircle(lyjCircle.getRoundX(), lyjCircle.getRoundY(),lyjCircle.getSpreadRadiu(), circlePaint);// 画线
    }
   }
  }
  canvas.drawBitmap(imageBit,pointLeftTop.x,pointLeftTop.y,paint);
  //释放小时了的圆圈
  for(int i=0;i<lyjCircleList.size();i++){
   if(lyjCircleList.get(i).getSpreadRadiu()==0){
    lyjCircleList.remove(i);
   }
  }
  //如果没有点击图片发射出去的圆圈,那么就恢复默认缩放。
  if(lyjCircleList.size()<=0){
   isSpread=false;
  }
 }

 @Override
 protected void onDraw(Canvas canvas) {
  canvas.drawBitmap(bitmap, 0, 0, null);
 }
}

圆类:

package com.example.liyuanjing.model;

/**
 * Created by liyuanjing on 2016/2/3.
 */
public class LYJCircle {
 private int roundX;//圆中心点X坐标
 private int roundY;//圆中心点Y坐标
 private int radiu;//圆半径
 private int currentRadiu;//当前radiu
 private int lastRadiu;//历史radiu
 private int spreadRadiu;//加速半径
 private int[] speed=new int[]{6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6};//半径扩大速度。这里为匀速
 private int speedLast=0;//记录历史值
 public LYJCircle(int roundX,int roundY,int radiu){
  this.roundX=roundX;
  this.roundY=roundY;
  this.radiu=radiu;
  this.spreadRadiu=radiu;
  this.currentRadiu=this.radiu;
  this.lastRadiu=this.currentRadiu;
 }

 //获取半径
 public int getRadiu() {
  return radiu;
 }

 public void setRadiu(int radiu) {
  this.radiu = radiu;
 }

 //获取加速半径
 public int getSpreadRadiu(){
  if(speedLast>=speed.length){
   return 0;
  }
  spreadRadiu+=speed[speedLast];
  ++speedLast;
  return spreadRadiu;
 }

 //获取循环缩放半径
 public int getRadiuLoop() {
  if(currentRadiu==lastRadiu){
   ++currentRadiu;
  }else if(currentRadiu>lastRadiu){
   if(currentRadiu>(radiu+20)){
    currentRadiu=19+radiu;
    lastRadiu=20+radiu;
   }else{
    lastRadiu=currentRadiu;
    currentRadiu+=5;
   }
  }else{
   if(currentRadiu<(radiu+9)){
    currentRadiu=10+radiu;
    lastRadiu=9+radiu;
   }else{
    lastRadiu=currentRadiu;
    currentRadiu-=5;
   }
  }
  return currentRadiu;
 }

 public int getRoundX() {
  return roundX;
 }

 public int getRoundY() {
  return roundY;
 }
}

你可以修改如下两个地方,会产生视觉上真真的波纹效果:

①支付宝的背景图片是淡红色,衬托了红色的波纹。当然了你也可以将画布设置为透明淡红色。

②其为填充圆圈渲染,不是我的边框渲染效果,你可以将circlePaint.setStyle(Paint.Style.STROKE);换成Paint.Style.FILL.然后,微调shader的mPositions实现环形填充渐变。你也许会觉得,你看支付宝咻一咻圆圈弹开的时候内圈有波纹也像外弹开,其实那就是环形渐变,当你圆圈变大后,其渐变的范围也就变大了,自然你看到有颜色周围扩散的迹象。

2.属性动画实现咻一咻

其要掌握的只是基本只需要属性动画,在加一点线程方面有关的知识而已。

下面我们看看其实现步骤:

㈠自定义View实现一个圆即可,代码如下:

public class LYJCircleView extends View {
 private Bitmap bitmap;
 private Paint paint;
 private Canvas canvas;
 private int screenWidth;
 private int screenHeight;
 private boolean isSpreadFlag=false;//标记是否发射完成

 public boolean isSpreadFlag() {
  return isSpreadFlag;
 }

 public void setIsSpreadFlag(boolean isSpreadFlag) {
  this.isSpreadFlag = isSpreadFlag;
 }

 public LYJCircleView(Context context,int width,int height,int statusHeight) {
  super(context);
  screenWidth= LYJUtils.getScreenWidth((Activity) context);
  screenHeight=LYJUtils.getScreenHeight((Activity) context);
  bitmap = Bitmap.createBitmap(screenWidth, screenHeight, Bitmap.Config.ARGB_8888); // 设置位图的宽高
  canvas = new Canvas();
  canvas.setBitmap(bitmap);
  paint=new Paint(Paint.DITHER_FLAG);
  paint.setAntiAlias(true);
  paint.setColor(Color.RED);
  paint.setStyle(Paint.Style.STROKE);
  paint.setStrokeWidth(5);
  paint.setAlpha(100);
  paint.setShadowLayer(10, 0, 0, Color.RED);
  int[] mColors = new int[] {
    Color.TRANSPARENT,Color.RED
  };
  float[] mPositions = new float[] {
    0f, 0.1f
  };
  Shader shader=new RadialGradient(screenWidth / 2,screenHeight / 2,width / 2 + 10,mColors, mPositions,
    Shader.TileMode.MIRROR);
  paint.setShader(shader);
  canvas.drawCircle(screenWidth / 2, (screenHeight - statusHeight) / 2, width / 2 + 10, paint);
  invalidate();
 }

 @Override
 protected void onDraw(Canvas canvas) {
  canvas.drawBitmap(bitmap,0,0,null);
 }
}

代码与上面差不多,就不注释了。

㈡实现Activity即可

public class XiuYiXiuActivity extends AppCompatActivity {
 private ImageButton mImageButton;
 private LYJCircleView lyjCircleView;
 private RelativeLayout relativeLayout;
 private List<LYJCircleView> lyjCircleViewList;
 private int statusBarHeight;
 private Animator anim;
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.xiuyixiu_activity_main);
  this.mImageButton=(ImageButton)findViewById(R.id.xiuyixiu_imagebutton);
  this.relativeLayout=(RelativeLayout)findViewById(R.id.xiuyixiu_relativelayout);
  this.lyjCircleViewList=new ArrayList<>();
  this.mImageButton.setOnClickListener(new View.OnClickListener() {
   @Override
   public void onClick(View v) {
    lyjCircleView.setVisibility(View.GONE);//发射圆圈,即将循环动画View隐藏
    final LYJCircleView item=new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight);
    Animator spreadAnim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_spread_animator);
    spreadAnim.addListener(new Animator.AnimatorListener() {
     @Override
     public void onAnimationStart(Animator animation) {

     }

     @Override
     public void onAnimationEnd(Animator animation) {
      item.setIsSpreadFlag(true);//动画执行完成,标记一下
     }

     @Override
     public void onAnimationCancel(Animator animation) {

     }

     @Override
     public void onAnimationRepeat(Animator animation) {

     }
    });
    spreadAnim.setTarget(item);
    spreadAnim.start();
    lyjCircleViewList.add(item);
    relativeLayout.addView(item);
    relativeLayout.invalidate();
    Message message = handler.obtainMessage(1);
    handler.sendMessageDelayed(message, 10); //发送message,定时释放LYJCircleView
   }
  });
 }

 private Handler handler = new Handler(){
  public void handleMessage(Message msg){
   switch (msg.what) {
    case 1:
     for(int i=0;i<lyjCircleViewList.size();i++){
      if(lyjCircleViewList.get(i).isSpreadFlag()){
       relativeLayout.removeView(lyjCircleViewList.get(i));
       lyjCircleViewList.remove(i);
       relativeLayout.invalidate();
      }
     }
     if(lyjCircleViewList.size()<=0){
      lyjCircleView.setVisibility(View.VISIBLE);
     }
     Message message = handler.obtainMessage(1);
     handler.sendMessageDelayed(message, 10);
   }
   super.handleMessage(msg);
  }
 };

 @Override
 public void onWindowFocusChanged(boolean hasFocus) {
  super.onWindowFocusChanged(hasFocus);
  //获取状态栏高度
  Rect frame = new Rect();
  getWindow().getDecorView().getWindowVisibleDisplayFrame(frame);
  statusBarHeight = frame.top;
  this.mImageButton.post(new Runnable() {
   @Override
   public void run() {
    lyjCircleView = new LYJCircleView(XiuYiXiuActivity.this, mImageButton.getWidth(), mImageButton.getHeight(), statusBarHeight);
    relativeLayout.addView(lyjCircleView);
    relativeLayout.postInvalidate();
    // 加载动画
    anim = AnimatorInflater.loadAnimator(XiuYiXiuActivity.this, R.animator.circle_scale_animator);
    anim.addListener(new Animator.AnimatorListener() {
     @Override
     public void onAnimationStart(Animator animation) {

     }

     @Override
     public void onAnimationEnd(Animator animation) {
      anim.start();//循环执行动画
     }

     @Override
     public void onAnimationCancel(Animator animation) {

     }

     @Override
     public void onAnimationRepeat(Animator animation) {

     }
    });
    anim.setTarget(lyjCircleView);
    anim.start();
   }
  });
 }
}

㈢布局文件代码如下:

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
 android:id="@+id/xiuyixiu_relativelayout"
 android:layout_width="match_parent"
 android:layout_height="match_parent">

 <ImageButton
  android:id="@+id/xiuyixiu_imagebutton"
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:layout_centerInParent="true"
  android:background="@drawable/bwa_homepage_yuyin"/>

</RelativeLayout>

当然上面两个实现方法,我都只设置圆边框,没有填充,你可以设置为填充后,在微调渐变值。

其属性动画文件circle_scale_animator.xml:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
 android:ordering="together">
 <objectAnimator
  android:duration="1000"
  android:propertyName="scaleX"
  android:valueFrom="1.0"
  android:valueTo="1.2"
  android:valueType="floatType">
 </objectAnimator>
 <objectAnimator
  android:duration="1000"
  android:propertyName="scaleY"
  android:valueFrom="1.0"
  android:valueTo="1.2"
  android:valueType="floatType">
 </objectAnimator>
 <objectAnimator
  android:startOffset="1000"
  android:duration="1000"
  android:propertyName="scaleX"
  android:valueFrom="1.2"
  android:valueTo="1.0"
  android:valueType="floatType">
 </objectAnimator>
 <objectAnimator
  android:startOffset="1000"
  android:duration="1000"
  android:propertyName="scaleY"
  android:valueFrom="1.2"
  android:valueTo="1.0"
  android:valueType="floatType">
 </objectAnimator>
</set>

另一个circle_spread_animator.xml为:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
 <objectAnimator
  android:duration="1000"
  android:propertyName="scaleY"
  android:valueFrom="1.0"
  android:valueTo="2.0"
  android:valueType="floatType">
 </objectAnimator>
 <objectAnimator
  android:duration="1000"
  android:propertyName="scaleX"
  android:valueFrom="1.0"
  android:valueTo="2.0"
  android:valueType="floatType">
 </objectAnimator>
</set>

以上就是本文的详细内容,希望对大家的学习有所帮助。