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一、CALayer
1.CALayer
CALayer属于QuartzCore.framework框架,从Xcode5起我们不必要手动导入这个库。
CALayer我们可以简单理解为一个层。当我们绘制的UIView能在屏幕显示,其实质是因为这个层。
我们下面通过代码理解一下CALayer的基本用法。
CALayer *caLayer = [CALayer layer];
caLayer.backgroundColor = [UIColor cyanColor].CGColor;
caLayer.frame = CGRectMake(10, 20, 100, 100);
caLayer.cornerRadius = 20;
caLayer.masksToBounds = YES;
[self.view.layer addSublayer:caLayer];
当我们执行上述代码的时候,会在view上添加一个layer层。其效果如下图所示。

其中cornerRadius值的大小决定layer的形状,在四个角用它的长度做半切圆。我们也可以设置边框,边框颜色等信息。
CALayer *caLayer1 = [CALayer layer];
caLayer1.frame = CGRectMake(10, 20, 200, 200);
caLayer1.contents = (id)[UIImage imageNamed:@"health.jpg"].CGImage;
caLayer1.cornerRadius = 100;
caLayer1.masksToBounds = YES;
caLayer1.borderWidth = 10;
caLayer1.borderColor = [UIColor greenColor].CGColor;
[self.view.layer addSublayer:caLayer1];
效果如下:
CALayer还有一个重要的属性position(锚点默认0.5,0.5),和caLayer.anchorPoint(0-1)
我们可以通过下图理解:

执行下面代码:
CALayer *caLayer = [CALayer layer];
caLayer.backgroundColor = [UIColor cyanColor].CGColor;
caLayer.cornerRadius = 20;
caLayer.bounds = CGRectMake(200, 20, 200, 200);
caLayer.position = CGPointMake(100, 100);
caLayer.anchorPoint = CGPointMake(0.5, 0);
caLayer.masksToBounds = YES;
[self.view.layer addSublayer:caLayer];
效果为:

2.CATextLayer
CATextLayer是CALayer的子类。我们可以在上面写文字,设置字体等信息。
CATextLayer *caTextlayer = [CATextLayer layer];
caTextlayer.frame = CGRectMake(10, 20, 300, 100);
caTextlayer.string = @"Roy says hello";
caTextlayer.foregroundColor = [UIColor orangeColor].CGColor;
[self.view.layer addSublayer:caTextlayer];

3.CAGradientLayer
这个类也是继承CALayer.可以实现颜色渐变。
CAGradientLayer *dLayer = [CAGradientLayer layer];
dLayer.colors = @[(id)[UIColor yellowColor].CGColor,(id)[UIColor grayColor].CGColor,(id)[UIColor redColor].CGColor,(id)[UIColor greenColor].CGColor];
dLayer.startPoint = CGPointMake(0, 0);
dLayer.endPoint = CGPointMake(1, 1);
dLayer.locations = @[@0.0,@0.2,@0.5,@01];//0-1
dLayer.frame = CGRectMake(10, 20, 320, 100);
[self.view.layer addSublayer:dLayer];

二、CAAnimation
关于CAAnimation,能够看懂下面一幅图和下面的代码即可。
#import "ViewController.h"
@interface ViewController ()
{
CALayer *layer;
}
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
layer = [CALayer layer];
layer.frame = CGRectMake(10, 20, 60, 60);
layer.backgroundColor = [UIColor grayColor].CGColor;
[self.view.layer addSublayer:layer];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.frame = CGRectMake(10, 20, 100, 30);
button.backgroundColor = [UIColor purpleColor];
[button addTarget:self action:@selector(btnClick) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:button];
// [self basicAnimation];
// [self keyframeAnimation];
// [self groupAnimation];
}
-(void)btnClick
{
//过渡动画,只有在点击事件中才能执行
[self transitionAnimation];
}
//基础动画,继承属性动画
-(void)basicAnimation
{
/*
//背景颜色变换动画
CABasicAnimation *animation = [CABasicAnimation animation];
//The key-path describing the PRoperty to be animated
animation.keyPath = @"backgroundColor";
//动画周期
animation.duration = 2;
//从哪个属性开始动画
animation.fromValue = (id)[UIColor grayColor].CGColor;
//到哪个属性结束动画
animation.toValue = (id)[UIColor greenColor].CGColor;
[layer addAnimation:animation forKey:nil];
*/
//位置移动
CABasicAnimation *animation = [CABasicAnimation animation];
animation.keyPath = @"position";
animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(10, 20)];
animation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 200)];
animation.duration = 3;
[layer addAnimation:animation forKey:nil];
}
//帧动画,继承属性动画
-(void)keyframeAnimation
{
/*
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
//动画的属性
animation.keyPath = @"backgroundColor";
//动画过渡值
animation.values = @[(id)[UIColor redColor].CGColor,(id)[UIColor greenColor].CGColor,(id)[UIColor purpleColor].CGColor];
//动画过渡时间
animation.keyTimes = @[@0.0,@0.5,@1];
animation.duration = 2;
[layer addAnimation:animation forKey:nil];
*/
CAKeyframeAnimation *animation = [CAKeyframeAnimation animation];
animation.keyPath = @"position";
animation.values = @[[NSValue valueWithCGPoint:CGPointMake(10, 20)],[NSValue valueWithCGPoint:CGPointMake(10, 300)],[NSValue valueWithCGPoint:CGPointMake(200, 300)],[NSValue valueWithCGPoint:CGPointMake(10, 300)],[NSValue valueWithCGPoint:CGPointMake(10, 20)],[NSValue valueWithCGPoint:CGPointMake(50, 50)]];
animation.autoreverses = YES;
animation.duration = 2;
[layer addAnimation:animation forKey:nil];
}
//组动画,组合动画,多个动画同时执行
-(void)groupAnimation
{
//移动
CABasicAnimation *basic =[CABasicAnimation animation ];
basic.keyPath = @"position";
basic.duration = 2;
basic.autoreverses = YES;
basic.fromValue = [NSValue valueWithCGPoint:layer.position];
basic.byValue = [NSValue valueWithCGPoint:CGPointMake(20, 0)];
//颜色变化
CAKeyframeAnimation *keyframe = [CAKeyframeAnimation animation];
keyframe.keyPath = @"backgroundColor";
keyframe.values = @[(id)[UIColor redColor].CGColor,(id)[UIColor yellowColor].CGColor,(id)[UIColor greenColor].CGColor];
keyframe.duration = 2;
keyframe.autoreverses = YES;
CAAnimationGroup *group = [CAAnimationGroup animation];
group.animations = @[basic,keyframe];
//这边时间是以group的时间为主的
group.duration = 4;
[layer addAnimation:group forKey:nil];
}
//过渡动画
- (void)transitionAnimation
{
CATransition *animation = [CATransition animation];
animation.type = @"pageUnCurl";
animation.delegate = self;
animation.duration = 2;
animation.autoreverses = YES;
[layer addAnimation:animation forKey:nil];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
Animation
其中过度动画的类型,我们可以使用下面的效果。
cube 方块
suckEffect 三角
rippleEffect 水波抖动
pageCurl 上翻页
pageUnCurl 下翻页
cameraIrisHollowOpen 镜头快门开
cameraIrisHollowClose 镜头快门开