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一、定义
职责链模式:使得多个对象都有机会处理请求,从而避免请求的发送者和接受者之间的耦合关系。将这个对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止。
解释:简单来说应该是对于一个请求,不同的人根据自己职责范围对它进行处理,同时也因为它一般是从底层向上层传递的请求的,所以将处理该请求的不同的对象比喻成一个链,从相对“低”的地方传递到相对“高”的地方,从而完成请求操作。
二、UML类图及基本代码

基本代码:
abstract class Handler
{
PRotected Handler successor;
public void SetSuccessor(Handler successor)
{
this.successor = successor;
}
public abstract void HandleRequest(int request);
}
class ConcreteHandler1 : Handler
{
public override void HandleRequest(int request)
{
if (request >= 0 && request < 10)
{
Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}
class ConcreteHandler2 : Handler
{
public override void HandleRequest(int request)
{
if (request >= 10 && request < 20)
{
Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}
class ConcreteHandler3 : Handler
{
public override void HandleRequest(int request)
{
if (request >= 20 && request < 30)
{
Console.WriteLine("{0}处理请求{1}", this.GetType().Name, request);
}
else if (successor != null)
{
successor.HandleRequest(request);
}
}
}
客户端调用及其结果:
Handler h1 = new ConcreteHandler1();
Handler h2 = new ConcreteHandler2();
Handler h3 = new ConcreteHandler3();
h1.SetSuccessor(h2);
h2.SetSuccessor(h3);
int[] requests = { 6, 5, 14, 23, 18, 9, 17, 6, 26 };
foreach (int request in requests)
{
h1.HandleRequest(request);
}
View Code

三、具体实例
列举一个能更加说明职责链的实例。john在单位,向领导请假,小于等于2天经理有权利批准,小于等于5天总监有权利批准,其他的则要交到总经理那里批准。具体代码如下:
class Request
{
public string RequestType{get;set;}
public string RequestContent{get;set;}
public int Number{get;set;}
}
abstract class Manager
{
protected string name;
protected Manager superior;
public Manager(string name)
{
this.name = name;
}
public void SetSuperior(Manager superior)
{
this.superior = superior;
}
public abstract void Requestapplications(Request request);
}
class CommonManager : Manager
{
public CommonManager(string name)
: base(name)
{ }
public override void RequestApplications(Request request)
{
if (request.RequestType == "leave" && request.Number <= 2)
{
Console.WriteLine("{0}:{1} number is {2} ok", name, request.RequestContent, request.Number);
}
else
{
if (superior != null)
{
superior.RequestApplications(request);
}
}
}
}
class Majordome : Manager
{
public Majordome(string name)
: base(name)
{ }
public override void RequestApplications(Request request)
{
if (request.RequestType == "leave" && request.Number <= 5)
{
Console.WriteLine("{0}:{1} number is {2} ok", name, request.RequestContent, request.Number);
}
else
{
if (superior != null)
{
superior.RequestApplications(request);
}
}
}
}
class GeneralManager : Manager
{
public GeneralManager(string name)
: base(name)
{ }
public override void RequestApplications(Request request)
{
if (request.RequestType == "leave")
{
Console.WriteLine("{0}:{1} number is {2} ok", name, request.RequestContent, request.Number);
}
else if (request.RequestType == "add money" && request.Number <= 500)
{
Console.WriteLine("{0}:{1} number is {2} ok", name, request.RequestContent, request.Number);
}
else if (request.RequestType == "add money" && request.Number > 500)
{
Console.WriteLine("{0}:{1} number is {2} not ok", name, request.RequestContent, request.Number);
}
}
}
View Code
客户端调用及结果:
CommonManager jinli = new CommonManager("经理");
Majordome zongjian = new Majordome("总监");
GeneralManager zhongjingli = new GeneralManager("总经理");
jinli.SetSuperior(zongjian);
zongjian.SetSuperior(zhongjingli);
Request request = new Request();
request.RequestType = "leave";
request.RequestContent = "john ask for days";
request.Number = 2;
jinli.RequestApplications(request);
Request request2 = new Request();
request2.RequestType = "leave";
request2.RequestContent = "john ask for days";
request2.Number = 5;
jinli.RequestApplications(request2);
View Code

四、优缺点及适用场景
优点:
1)降低了请求发送者和处理者之间的耦合。
2)把多个条件判定分散到各个处理类中,使得代码更加清晰,责任更加明确。
缺点:
1)在找到正确的处理对象之前,所有的条件判定都要执行一遍,当职责链过长时,可能会引起性能问题。
2)可能导致某个请求不被处理。
适用场景:
1)一个系统的请求需要多个对象进行审批才能完成的情况。
2)代码中有多个if-else时,也可以考虑使用职责链模式对代码进行重构。