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ASP.NET系列:自定义配置节点的复用

作者:佚名      ASP.NET网站开发编辑:admin      更新时间:2022-07-23

appSettings太简单,为每个程序自定义配置节点太复杂,因此要解决app.config&web.config自定义配置的复用问题。

1.读取不依赖SectionName,根节点可以定义为任何名称。

2.足够简单,配置项采用name value的形式;足够复杂,采用树型结构,每个节点都可以有多个配置项和子节点。

3.使用简单,采用路径简化配置项的读取。如: config.Get<string>("root.sub.item-test")。

一、调用方式:

1.配置文件:

<?xml version="1.0" encoding="utf-8" ?>
<configuration>
  <configSections>
    <section name="node" type="Onion.Configuration.AppConfig.ConfigSection,Onion.Configuration" />
  </configSections>
  <node name="root">
    <items>
      <item name="version" value="1.0.0.1" />
    </items>
    <nodes>
      <node name="runtime">
        <items>
          <item name="debug" value="false" />
          <item name="ioc" value="IoC.Contianer.StructureMapIoC" />
        </items>
      </node>
      <node name="upload">
        <items>
          <item name="auth" value="true" />
          <item name="path" value="~/upload" />
          <item name="url" value="~/Upload/Index" />
        </items>
      </node>
      <node name="captcha">
        <items>
          <item name="timeout" value="3000" />
          <item name="url" value="~/Captcha/Index" />
        </items>
      </node>
      <node name="oauth2">
        <items>
          <item name="disabled" value ="false" />
          <item name="callback" value ="/Home/ExternalLoginCallBack?PRoviderName=" />
        </items>
        <nodes>
          <node name="QQclient">
            <items>
              <item name="disabled" value="false" />
              <item name="method" value="get" />
              <item name="key" value="9233e24d" />
              <item name="secret" value="1ac35907-7cfa-4079-975c-959b98d23a95" />
            </items>
          </node>
          <node name="weiboclient">
            <items>
              <item name="disabled" value="true" />
              <item name="method" value="post" />
              <item name="key" value="0cdea8f3" />
              <item name="secret" value="dc679dbb-7e75-44f7-a99e-5359259fc94b" />
            </items>
          </node>
        </nodes>
      </node>
    </nodes>
  </node>
</configuration>

2.调用代码:

[Fact]
        public void Tests()
        {
            var config = new AppConfigAdapter();

            Assert.True(config.Get<string>("version") == "1.0.0.1");
            Assert.True(config.Get<bool>("runtime.debug") == false);
            Assert.True(config.Get<string>("runtime.ioc") == "IoC.Contianer.StructureMapIoC");
            Assert.True(config.Get<bool>("upload.auth") == true);
            Assert.True(config.Get<string>("upload.path") == "~/upload");
            Assert.True(config.Get<string>("upload.url") == "~/Upload/Index");
            Assert.True(config.Get<int>("captcha.timeout") == 3000);
            Assert.True(config.Get<string>("captcha.url") == "~/Captcha/Index");
            Assert.True(config.Get<bool>("oauth2.disabled") == false);
            Assert.True(config.Get<string>("oauth2.callback") == "/Home/ExternalLoginCallBack?ProviderName=");
            Assert.True(config.GetNode("oauth2").Nodes.Any(o => o.GetItem<bool>("disabled")));
            foreach (var node in config.GetNode("oauth2").Nodes)
            {
                if (node.Name == "qqclient")
                {
                    Assert.True(node.GetItem<bool>("disabled") == false);
                    Assert.True(node.GetItem<string>("method") == "get");
                    Assert.True(node.GetItem<string>("key") == "9233e24d");
                    Assert.True(node.GetItem<string>("secret") == "1ac35907-7cfa-4079-975c-959b98d23a95");
                }
                else if (node.Name == "weiboclient")
                {
                    Assert.True(node.GetItem<bool>("disabled") == true);
                    Assert.True(node.GetItem<string>("method") == "post");
                    Assert.True(node.GetItem<string>("key") == "0cdea8f3");
                    Assert.True(node.GetItem<string>("secret") == "dc679dbb-7e75-44f7-a99e-5359259fc94b");
                }
            }
        }

二、接口定义:

1.配置项定义:IItem接口定义最基础的配置项,只包含Name和Value属性。

public interface IItem
{
    string Name { get; set; }
 
    string Value { get; set; }
}

2.配置节点定义:INode接口定义了配置节点的树形结构

public interface INode
{
    string Name { get; set; }
 
    IEnumerable<IItem> Items { get; set; }
 
    IEnumerable<INode> Nodes { get; set; }
 
    string GetItem(string itemName);
 
    T GetItem<T>(string itemName);
}

 

3.读取接口定义:IConfig接口定义了配置节点和配置项的读取

public interface IConfig
{
    INode GetNode(string nodeName);
 
    string Get(string nameOrPath);
 
    T Get<T>(string nameOrPath);
}

以上3个接口定义了所有的逻辑。

三、接口实现:

1.自定义ItemElement(IItem)和ItemElementCollection用于实现单个节点的配置项读取。

    public class ItemElement : ConfigurationElement, IItem
    {
        [ConfigurationProperty("name", IsRequired = true)]
        public string Name
        {
            get { return Convert.ToString(this["name"]); }
            set { this["name"] = value; }
        }

        [ConfigurationProperty("value", IsRequired = true)]
        public string Value
        {
            get { return Convert.ToString(this["value"]); }
            set { this["value"] = value; }
        }
    }
    public class ItemElementCollection : ConfigurationElementCollection, IEnumerable<IItem>
    {
        protected override ConfigurationElement CreateNewElement()
        {
            return new ItemElement();
        }

        protected override object GetElementKey(ConfigurationElement element)
        {
            return ((ItemElement)element).Name;
        }

        public new IEnumerator<IItem> GetEnumerator()
        {
            for (int i = 0; i < base.Count; i++)
            {
                yield return base.BaseGet(i) as IItem;
            }
        }
    }
View Code

 

2.自定义NodeElement(INode)和NodeElementCollection用于实现节点树功能。

    public class NodeElement : ConfigurationElement, INode
    {
        [ConfigurationProperty("name", IsRequired = true)]
        public string Name
        {
            get { return Convert.ToString(this["name"]); }
            set { this["name"] = value; }
        }

        [ConfigurationProperty("items")]
        [ConfigurationCollection(typeof(ItemElementCollection), AddItemName = "item")]
        public ItemElementCollection ItemElements
        {
            get
            {
                return this["items"] as ItemElementCollection;
            }
            set { this["items"] = value; }
        }

        [ConfigurationProperty("nodes")]
        [ConfigurationCollection(typeof(NodeElementCollection), AddItemName = "node")]
        public NodeElementCollection NodeElements
        {
            get
            {
                return this["nodes"] as NodeElementCollection;
            }
            set { this["nodes"] = value; }
        }

        public IEnumerable<IItem> Items
        {
            get
            {
                return this["items"] as ItemElementCollection;
            }
            set { this["items"] = value; }
        }

        public IEnumerable<INode> Nodes
        {
            get
            {
                return this["nodes"] as NodeElementCollection;
            }
            set { this["nodes"] = value; }
        }

        public string GetItem(string itemName)
        {
            return this.Items.FirstOrDefault(o => o.Name == itemName)?.Value;
        }

        public T GetItem<T>(string itemName)
        {
            return (T)Convert.ChangeType(this.GetItem(itemName), typeof(T));
        }
    }
    public class NodeElementCollection : ConfigurationElementCollection, IEnumerable<INode>
    {
        protected override ConfigurationElement CreateNewElement()
        {
            return new NodeElement();
        }

        protected override object GetElementKey(ConfigurationElement element)
        {
            return ((NodeElement)element).Name;
        }

        public new IEnumerator<INode> GetEnumerator()
        {
            for (int i = 0; i < base.Count; i++)
            {
                yield return base.BaseGet(i) as INode;
            }
        }
    }
View Code

 

3.自定义ConfigSection实现配置节点和配置项读取。

    public class ConfigSection : ConfigurationSection, INode
    {
        [ConfigurationProperty("name", IsRequired = true)]
        public string Name
        {
            get { return Convert.ToString(this["name"]); }
            set { this["name"] = value; }
        }

        [ConfigurationProperty("items")]
        [ConfigurationCollection(typeof(ItemElementCollection), AddItemName = "item")]
        public ItemElementCollection ItemElements
        {
            get
            {
                return this["items"] as ItemElementCollection;
            }
            set { this["items"] = value; }
        }

        [ConfigurationProperty("nodes")]
        [ConfigurationCollection(typeof(NodeElementCollection), AddItemName = "node")]
        public NodeElementCollection NodeElements
        {
            get
            {
                return (NodeElementCollection)this["nodes"];
            }
            set { this["nodes"] = value; }
        }

        public IEnumerable<IItem> Items
        {
            get
            {
                return this["items"] as ItemElementCollection;
            }
            set { this["items"] = value; }
        }

        public IEnumerable<INode> Nodes
        {
            get
            {
                return (NodeElementCollection)this["nodes"];
            }
            set { this["nodes"] = value; }
        }

        public string GetItem(string itemName)
        {
            return this.Items.FirstOrDefault(o => o.Name == itemName)?.Value;
        }

        public T GetItem<T>(string itemName)
        {
            return (T)Convert.ChangeType(this.GetItem(itemName), typeof(T));
        }
    }
View Code

 

4.自定义AppConfigAdapter实现IConfig接口。

    public class AppConfigAdapter : IConfig
    {
        private INode _section;

        public AppConfigAdapter()
        {
            var sectionName = (HostingEnvironment.IsHosted ? WebConfigurationManager.OpenWebConfiguration("~") : ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None))
                .Sections.Cast<ConfigurationSection>()
                .FirstOrDefault(o => o.SectionInformation.Type.IndexOf("Onion.Configuration.AppConfig.ConfigSection") != -1)
                .SectionInformation.Name ?? "Node";
            _section = (INode)ConfigurationManager.GetSection(sectionName);
        }

        public INode GetNode(string nodeName)
        {
            return this.GetNode(nodeName, this._section);
        }

        public string Get(string nameOrPath)
        {
            if (nameOrPath.IndexOf('.') == -1)
            {
                return this._section.Items.FirstOrDefault(o => o.Name == nameOrPath)?.Value;
            }
            var nodeItemPath = nameOrPath.Split('.');
            var node = this.GetNode(nodeItemPath.FirstOrDefault());
            var nodeNameList = nodeItemPath.Skip(1).Take(nodeItemPath.Length - 2);
            if (node != null)
            {
                foreach (var item in nodeNameList)
                {
                    if (node.Nodes.Any(o => o.Name == item))
                    {
                        node = node.Nodes.FirstOrDefault(o => o.Name == item);
                    }
                    else
                    {
                        throw new System.ArgumentException(string.Format("node name {0} error", item));
                    }
                }
                return node.Items.FirstOrDefault(o => o.Name == nodeItemPath.LastOrDefault()).Value;
            }
            return null;
        }

        public T Get<T>(string nameOrPath)
        {
            var value = this.Get(nameOrPath);
            return (T)Convert.ChangeType(value, typeof(T));
        }

        #region private

        private INode GetNode(string nodeName, INode node)
        {
            INode result = null;

            if (node.Name == nodeName)
            {
                return node;
            }
            else if (node.Nodes.Any())
            {
                foreach (var item in node.Nodes)
                {
                    result = GetNode(nodeName, item);
                    if (result != null)
                    {
                        break;
                    }
                }
            }
            return result;
        }

        #endregion private
    }
View Code

 

Nuget:https://www.nuget.org/packages/Onion.Configuration/