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appSettings太简单,为每个程序自定义配置节点太复杂,因此要解决app.config&web.config自定义配置的复用问题。
1.读取不依赖SectionName,根节点可以定义为任何名称。
2.足够简单,配置项采用name value的形式;足够复杂,采用树型结构,每个节点都可以有多个配置项和子节点。
3.使用简单,采用路径简化配置项的读取。如: config.Get<string>("root.sub.item-test")。
1.配置文件:
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="node" type="Onion.Configuration.AppConfig.ConfigSection,Onion.Configuration" />
</configSections>
<node name="root">
<items>
<item name="version" value="1.0.0.1" />
</items>
<nodes>
<node name="runtime">
<items>
<item name="debug" value="false" />
<item name="ioc" value="IoC.Contianer.StructureMapIoC" />
</items>
</node>
<node name="upload">
<items>
<item name="auth" value="true" />
<item name="path" value="~/upload" />
<item name="url" value="~/Upload/Index" />
</items>
</node>
<node name="captcha">
<items>
<item name="timeout" value="3000" />
<item name="url" value="~/Captcha/Index" />
</items>
</node>
<node name="oauth2">
<items>
<item name="disabled" value ="false" />
<item name="callback" value ="/Home/ExternalLoginCallBack?PRoviderName=" />
</items>
<nodes>
<node name="QQclient">
<items>
<item name="disabled" value="false" />
<item name="method" value="get" />
<item name="key" value="9233e24d" />
<item name="secret" value="1ac35907-7cfa-4079-975c-959b98d23a95" />
</items>
</node>
<node name="weiboclient">
<items>
<item name="disabled" value="true" />
<item name="method" value="post" />
<item name="key" value="0cdea8f3" />
<item name="secret" value="dc679dbb-7e75-44f7-a99e-5359259fc94b" />
</items>
</node>
</nodes>
</node>
</nodes>
</node>
</configuration>
2.调用代码:
[Fact]
public void Tests()
{
var config = new AppConfigAdapter();
Assert.True(config.Get<string>("version") == "1.0.0.1");
Assert.True(config.Get<bool>("runtime.debug") == false);
Assert.True(config.Get<string>("runtime.ioc") == "IoC.Contianer.StructureMapIoC");
Assert.True(config.Get<bool>("upload.auth") == true);
Assert.True(config.Get<string>("upload.path") == "~/upload");
Assert.True(config.Get<string>("upload.url") == "~/Upload/Index");
Assert.True(config.Get<int>("captcha.timeout") == 3000);
Assert.True(config.Get<string>("captcha.url") == "~/Captcha/Index");
Assert.True(config.Get<bool>("oauth2.disabled") == false);
Assert.True(config.Get<string>("oauth2.callback") == "/Home/ExternalLoginCallBack?ProviderName=");
Assert.True(config.GetNode("oauth2").Nodes.Any(o => o.GetItem<bool>("disabled")));
foreach (var node in config.GetNode("oauth2").Nodes)
{
if (node.Name == "qqclient")
{
Assert.True(node.GetItem<bool>("disabled") == false);
Assert.True(node.GetItem<string>("method") == "get");
Assert.True(node.GetItem<string>("key") == "9233e24d");
Assert.True(node.GetItem<string>("secret") == "1ac35907-7cfa-4079-975c-959b98d23a95");
}
else if (node.Name == "weiboclient")
{
Assert.True(node.GetItem<bool>("disabled") == true);
Assert.True(node.GetItem<string>("method") == "post");
Assert.True(node.GetItem<string>("key") == "0cdea8f3");
Assert.True(node.GetItem<string>("secret") == "dc679dbb-7e75-44f7-a99e-5359259fc94b");
}
}
}
1.配置项定义:IItem接口定义最基础的配置项,只包含Name和Value属性。
public interface IItem
{
string Name { get; set; }
string Value { get; set; }
}
2.配置节点定义:INode接口定义了配置节点的树形结构
public interface INode
{
string Name { get; set; }
IEnumerable<IItem> Items { get; set; }
IEnumerable<INode> Nodes { get; set; }
string GetItem(string itemName);
T GetItem<T>(string itemName);
}
3.读取接口定义:IConfig接口定义了配置节点和配置项的读取
public interface IConfig
{
INode GetNode(string nodeName);
string Get(string nameOrPath);
T Get<T>(string nameOrPath);
}
以上3个接口定义了所有的逻辑。
1.自定义ItemElement(IItem)和ItemElementCollection用于实现单个节点的配置项读取。
public class ItemElement : ConfigurationElement, IItem
{
[ConfigurationProperty("name", IsRequired = true)]
public string Name
{
get { return Convert.ToString(this["name"]); }
set { this["name"] = value; }
}
[ConfigurationProperty("value", IsRequired = true)]
public string Value
{
get { return Convert.ToString(this["value"]); }
set { this["value"] = value; }
}
}
public class ItemElementCollection : ConfigurationElementCollection, IEnumerable<IItem>
{
protected override ConfigurationElement CreateNewElement()
{
return new ItemElement();
}
protected override object GetElementKey(ConfigurationElement element)
{
return ((ItemElement)element).Name;
}
public new IEnumerator<IItem> GetEnumerator()
{
for (int i = 0; i < base.Count; i++)
{
yield return base.BaseGet(i) as IItem;
}
}
}
View Code
2.自定义NodeElement(INode)和NodeElementCollection用于实现节点树功能。
public class NodeElement : ConfigurationElement, INode
{
[ConfigurationProperty("name", IsRequired = true)]
public string Name
{
get { return Convert.ToString(this["name"]); }
set { this["name"] = value; }
}
[ConfigurationProperty("items")]
[ConfigurationCollection(typeof(ItemElementCollection), AddItemName = "item")]
public ItemElementCollection ItemElements
{
get
{
return this["items"] as ItemElementCollection;
}
set { this["items"] = value; }
}
[ConfigurationProperty("nodes")]
[ConfigurationCollection(typeof(NodeElementCollection), AddItemName = "node")]
public NodeElementCollection NodeElements
{
get
{
return this["nodes"] as NodeElementCollection;
}
set { this["nodes"] = value; }
}
public IEnumerable<IItem> Items
{
get
{
return this["items"] as ItemElementCollection;
}
set { this["items"] = value; }
}
public IEnumerable<INode> Nodes
{
get
{
return this["nodes"] as NodeElementCollection;
}
set { this["nodes"] = value; }
}
public string GetItem(string itemName)
{
return this.Items.FirstOrDefault(o => o.Name == itemName)?.Value;
}
public T GetItem<T>(string itemName)
{
return (T)Convert.ChangeType(this.GetItem(itemName), typeof(T));
}
}
public class NodeElementCollection : ConfigurationElementCollection, IEnumerable<INode>
{
protected override ConfigurationElement CreateNewElement()
{
return new NodeElement();
}
protected override object GetElementKey(ConfigurationElement element)
{
return ((NodeElement)element).Name;
}
public new IEnumerator<INode> GetEnumerator()
{
for (int i = 0; i < base.Count; i++)
{
yield return base.BaseGet(i) as INode;
}
}
}
View Code
3.自定义ConfigSection实现配置节点和配置项读取。
public class ConfigSection : ConfigurationSection, INode
{
[ConfigurationProperty("name", IsRequired = true)]
public string Name
{
get { return Convert.ToString(this["name"]); }
set { this["name"] = value; }
}
[ConfigurationProperty("items")]
[ConfigurationCollection(typeof(ItemElementCollection), AddItemName = "item")]
public ItemElementCollection ItemElements
{
get
{
return this["items"] as ItemElementCollection;
}
set { this["items"] = value; }
}
[ConfigurationProperty("nodes")]
[ConfigurationCollection(typeof(NodeElementCollection), AddItemName = "node")]
public NodeElementCollection NodeElements
{
get
{
return (NodeElementCollection)this["nodes"];
}
set { this["nodes"] = value; }
}
public IEnumerable<IItem> Items
{
get
{
return this["items"] as ItemElementCollection;
}
set { this["items"] = value; }
}
public IEnumerable<INode> Nodes
{
get
{
return (NodeElementCollection)this["nodes"];
}
set { this["nodes"] = value; }
}
public string GetItem(string itemName)
{
return this.Items.FirstOrDefault(o => o.Name == itemName)?.Value;
}
public T GetItem<T>(string itemName)
{
return (T)Convert.ChangeType(this.GetItem(itemName), typeof(T));
}
}
View Code
4.自定义AppConfigAdapter实现IConfig接口。
public class AppConfigAdapter : IConfig
{
private INode _section;
public AppConfigAdapter()
{
var sectionName = (HostingEnvironment.IsHosted ? WebConfigurationManager.OpenWebConfiguration("~") : ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None))
.Sections.Cast<ConfigurationSection>()
.FirstOrDefault(o => o.SectionInformation.Type.IndexOf("Onion.Configuration.AppConfig.ConfigSection") != -1)
.SectionInformation.Name ?? "Node";
_section = (INode)ConfigurationManager.GetSection(sectionName);
}
public INode GetNode(string nodeName)
{
return this.GetNode(nodeName, this._section);
}
public string Get(string nameOrPath)
{
if (nameOrPath.IndexOf('.') == -1)
{
return this._section.Items.FirstOrDefault(o => o.Name == nameOrPath)?.Value;
}
var nodeItemPath = nameOrPath.Split('.');
var node = this.GetNode(nodeItemPath.FirstOrDefault());
var nodeNameList = nodeItemPath.Skip(1).Take(nodeItemPath.Length - 2);
if (node != null)
{
foreach (var item in nodeNameList)
{
if (node.Nodes.Any(o => o.Name == item))
{
node = node.Nodes.FirstOrDefault(o => o.Name == item);
}
else
{
throw new System.ArgumentException(string.Format("node name {0} error", item));
}
}
return node.Items.FirstOrDefault(o => o.Name == nodeItemPath.LastOrDefault()).Value;
}
return null;
}
public T Get<T>(string nameOrPath)
{
var value = this.Get(nameOrPath);
return (T)Convert.ChangeType(value, typeof(T));
}
#region private
private INode GetNode(string nodeName, INode node)
{
INode result = null;
if (node.Name == nodeName)
{
return node;
}
else if (node.Nodes.Any())
{
foreach (var item in node.Nodes)
{
result = GetNode(nodeName, item);
if (result != null)
{
break;
}
}
}
return result;
}
#endregion private
}
View Code
Nuget:https://www.nuget.org/packages/Onion.Configuration/